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- > > BTW Adding the resolution stuff fixes the problem of changing mode with
- > > BlowUP installed. (VSetScreen [or was it VSetMode] switches to the the
- > > high-rez TC mode - so I get 640x480xTC on my machine...)
- >
- > We are writing a new screen booster. It performs much better than the others.
- > It doesn't kill your low-res modes, and it fixes the VSetScreen bug in NVDI.
- > It also removes that annoying mono bug where the borders screw up all over
- > the place. It even works with MagiC and even Geneva without screwing things up!
-
- Great! Sounds good...
-
- > It also appears BlowUP doesn't calculate the horizontal registers properly,
- > putting annoying limitations on the maximum achievable resolution on most
- > monitors. This can result in 'bending' effects and compression near the edges,
- > as well as darkened screens and other weird things.
-
- Ah, so thats not a limitation of the video hardware? I had just assumed that
- was as high as I could go...
-
- > The driver is finished (I'm using it now), but we are still working on the
- > res-editing part...
-
- ok... so how long will that take? I assume that the res-editing part is not
- GEM based? :)
-
- > > Yes, I managed to fix the floors - but the walls were all too short for
- > > some reason. :/ Maybe this is because I didn't patch the DSP code?
- >
- > This is something you might have difficulty with right now. The aspect-ratio
- > calculations in BM make selecting a base window size a little more complex
- > than it looks. I could remove the aspect ratio stuff but that impacts on
- > other areas - RGB monitors in particular...
-
- :/ Probably not wise then.
-
- > > My changes to the code are static and you have to reassemble (and patch the
- > > DSP code) to get a new resolution, but it shows that there's no real
- > > problem doing this.
- >
- > > patch the DSP code? I didn't do this??
- >
- > Bad Mood is already capable of working out the screen size on it's own - I've
- > just omitted to explain how. :)
-
- hehehe... :)
-
- > I'll explain how to do this after I get a chance to play with it again. It's
- > been a while since I looked at it.
-
- ok.
-
- > There are probably a few inconsistencies though, like multiple line-width
- > variables etc.. this is due to returning to the code for an hour or so after
- > several weeks (or months) away from it. Things get a bit disorganized...
-
- :)
-
- > > Yep - or perhaps a .cnf [or .ini] file...
- >
- > This is what I was working on, but I think it was passed off some time
- > ago as being a bit unfriendly. I produced an ini file describing which mode
- > to use for which display selection. It also allows you to indicate where software
- > emulation of 'big' pixels should be used when low-detail is enabled.
-
- well, if you have it partially done, we wouldn't say 'no' to it being completed.
- :-)
-
- Anthony
-
-